I would like to thank everyone who entered our screenshot competition from last weekend. We had hundreds of entries which took us more than a day to get through – but let’s not make it sound like it wasn’t a pleasurable day of work: Seeing and reading about the wealth of activities players were getting up to during Apocrypha’s first live weekend offered welcome respite from panic-writing the last few pages of EON.
The winning screenshots were judged not just on the quality and composition of the image, but whether it found the basis of a commentary that told a brief story. Some people included a very interesting piece of text and an image that would have been lessened without it. The winners were also judged by how each image sat on the page next to the others. You see, the idea of “Postcards” is always to offer a wealth of different views, with different stories behind them, so while some images may have looked better through another pair of eyes, I think we chose a very healthy and inspiring mix.
Without further ado, here are the winning names, who will shortly each be receiving 100m ISK and a copy of the magazine just as soon as it is ready: Aeon Spark, Alin Gane, Che Biko, Grey Nord, Irumani, Leeloo Malaquin, Mkah Mvet, Mynxee, Natas Ignis & Pottsey.
I Should add that we will be accepting new screenhots for another competition soon, and that I will this time hope to secure better prizes thanks to Nvidia.
Finally, this image was sent in by Lord Saitan. His graphics card evidently wasn’t up to EVE’s new basic standard. I was torn to include it among the winners, and would have cited failing camera drones as the culprit behind it, but in the end decided against including it. Poor Lord Saitan. Thanks to Apocrypha he lost twice. I hope he doesn’t wardec us.

If the 400+ screenshots we received were any indication of what the general population of EVE was busying itself with, it would seem that about 20% were cooing like babies at the new asteroids, 20% had no idea Apocrypha had been released and were getting on with their usual wars, 10% tackling missions and 50% opening up wormholes (many of which were too intimidating to enter – judging by the comments from the people who peered into them).

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